由于数据有限和非识别性,观察性和介入数据的因果发现是具有挑战性的:在估计基本结构因果模型(SCM)时引入不确定性的因素。基于这两个因素引起的不确定性选择实验(干预措施)可以加快SCM的识别。来自有限数据的因果发现实验设计中的现有方法要么依赖于SCM的线性假设,要么仅选择干预目标。这项工作将贝叶斯因果发现的最新进展纳入了贝叶斯最佳实验设计框架中,从而使大型非线性SCM的积极因果发现同时选择了介入目标和值。我们证明了对线性和非线性SCM的合成图(ERDOS-R \'enyi,breetr cable)以及在\ emph {intiLico}单细胞基因调节网络数据集的\ emph {inyeare scms的性能。
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估算高维观测数据的个性化治疗效果在实验设计不可行,不道德或昂贵的情况下是必不可少的。现有方法依赖于拟合对治疗和控制人群的结果的深层模型。然而,当测量单独的结果是昂贵的时,就像肿瘤活检一样,需要一种用于获取每种结果的样本有效的策略。深度贝叶斯主动学习通过选择具有高不确定性的点来提供高效数据采集的框架。然而,现有方法偏置训练数据获取对处理和控制群体之间的非重叠支持区域。这些不是样本效率,因为在这些区域中不可识别治疗效果。我们介绍了因果关系,贝叶斯采集函数接地的信息理论,使数据采集朝向具有重叠支持的地区,以最大限度地提高学习个性化治疗效果的采样效率。我们展示了拟议的综合和半合成数据集IHDP和CMNIST上提出的收购策略及其扩展的表现,旨在模拟常见的数据集偏差和病理学。
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气溶胶云相互作用包括所有在气溶胶进入云时开始的效果,并充当云凝结核(CCN)。CCN的增加导致平均云液滴尺寸的减少(r $ _ {e} $)。较小的液滴尺寸导致反射更多入境阳光的更亮,更广泛,更长的持续云,从而冷却地球。在全球范围内,气溶胶云相互作用冷却地球,但效果的强度在不同的气象制度上是异质的。了解AeroSol-Cloud交互如何随着当地环境的函数而发展,可以帮助我们更好地了解我的地球系统模型中的错误来源,目前无法再现观察到的关系。在这项工作中,我们使用最近的非线性,因果机学习方法研究气溶胶对云液滴半径的异质效果。
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The recent increase in public and academic interest in preserving biodiversity has led to the growth of the field of conservation technology. This field involves designing and constructing tools that utilize technology to aid in the conservation of wildlife. In this article, we will use case studies to demonstrate the importance of designing conservation tools with human-wildlife interaction in mind and provide a framework for creating successful tools. These case studies include a range of complexities, from simple cat collars to machine learning and game theory methodologies. Our goal is to introduce and inform current and future researchers in the field of conservation technology and provide references for educating the next generation of conservation technologists. Conservation technology not only has the potential to benefit biodiversity but also has broader impacts on fields such as sustainability and environmental protection. By using innovative technologies to address conservation challenges, we can find more effective and efficient solutions to protect and preserve our planet's resources.
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A Digital Twin (DT) is a simulation of a physical system that provides information to make decisions that add economic, social or commercial value. The behaviour of a physical system changes over time, a DT must therefore be continually updated with data from the physical systems to reflect its changing behaviour. For resource-constrained systems, updating a DT is non-trivial because of challenges such as on-board learning and the off-board data transfer. This paper presents a framework for updating data-driven DTs of resource-constrained systems geared towards system health monitoring. The proposed solution consists of: (1) an on-board system running a light-weight DT allowing the prioritisation and parsimonious transfer of data generated by the physical system; and (2) off-board robust updating of the DT and detection of anomalous behaviours. Two case studies are considered using a production gas turbine engine system to demonstrate the digital representation accuracy for real-world, time-varying physical systems.
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We introduce Argoverse 2 (AV2) - a collection of three datasets for perception and forecasting research in the self-driving domain. The annotated Sensor Dataset contains 1,000 sequences of multimodal data, encompassing high-resolution imagery from seven ring cameras, and two stereo cameras in addition to lidar point clouds, and 6-DOF map-aligned pose. Sequences contain 3D cuboid annotations for 26 object categories, all of which are sufficiently-sampled to support training and evaluation of 3D perception models. The Lidar Dataset contains 20,000 sequences of unlabeled lidar point clouds and map-aligned pose. This dataset is the largest ever collection of lidar sensor data and supports self-supervised learning and the emerging task of point cloud forecasting. Finally, the Motion Forecasting Dataset contains 250,000 scenarios mined for interesting and challenging interactions between the autonomous vehicle and other actors in each local scene. Models are tasked with the prediction of future motion for "scored actors" in each scenario and are provided with track histories that capture object location, heading, velocity, and category. In all three datasets, each scenario contains its own HD Map with 3D lane and crosswalk geometry - sourced from data captured in six distinct cities. We believe these datasets will support new and existing machine learning research problems in ways that existing datasets do not. All datasets are released under the CC BY-NC-SA 4.0 license.
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We present a Machine Learning (ML) study case to illustrate the challenges of clinical translation for a real-time AI-empowered echocardiography system with data of ICU patients in LMICs. Such ML case study includes data preparation, curation and labelling from 2D Ultrasound videos of 31 ICU patients in LMICs and model selection, validation and deployment of three thinner neural networks to classify apical four-chamber view. Results of the ML heuristics showed the promising implementation, validation and application of thinner networks to classify 4CV with limited datasets. We conclude this work mentioning the need for (a) datasets to improve diversity of demographics, diseases, and (b) the need of further investigations of thinner models to be run and implemented in low-cost hardware to be clinically translated in the ICU in LMICs. The code and other resources to reproduce this work are available at https://github.com/vital-ultrasound/ai-assisted-echocardiography-for-low-resource-countries.
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The ability to jointly learn from multiple modalities, such as text, audio, and visual data, is a defining feature of intelligent systems. While there have been promising advances in designing neural networks to harness multimodal data, the enormous success of data augmentation currently remains limited to single-modality tasks like image classification. Indeed, it is particularly difficult to augment each modality while preserving the overall semantic structure of the data; for example, a caption may no longer be a good description of an image after standard augmentations have been applied, such as translation. Moreover, it is challenging to specify reasonable transformations that are not tailored to a particular modality. In this paper, we introduce LeMDA, Learning Multimodal Data Augmentation, an easy-to-use method that automatically learns to jointly augment multimodal data in feature space, with no constraints on the identities of the modalities or the relationship between modalities. We show that LeMDA can (1) profoundly improve the performance of multimodal deep learning architectures, (2) apply to combinations of modalities that have not been previously considered, and (3) achieve state-of-the-art results on a wide range of applications comprised of image, text, and tabular data.
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The SINDy algorithm has been successfully used to identify the governing equations of dynamical systems from time series data. In this paper, we argue that this makes SINDy a potentially useful tool for causal discovery and that existing tools for causal discovery can be used to dramatically improve the performance of SINDy as tool for robust sparse modeling and system identification. We then demonstrate empirically that augmenting the SINDy algorithm with tools from causal discovery can provides engineers with a tool for learning causally robust governing equations.
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Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts' demonstrations, where the agent copies actions from a similar demonstration trajectory of image-action pairs. We perform a proximity search over the BASALT MineRL-dataset in the latent representation of a Video PreTraining model. The agent copies the actions from the expert trajectory as long as the distance between the state representations of the agent and the selected expert trajectory from the dataset do not diverge. Then the proximity search is repeated. Our approach can effectively recover meaningful demonstration trajectories and show human-like behavior of an agent in the Minecraft environment.
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